general user other user risk: low
Interactive 9x9 Gomoku Game Opponent
The prompt instructs the model to play Gomoku on a 9x9 board, printing the board with ABCDEFGHI/123456789 axes after each move using x/o for pieces and - for empty spaces. The mode…
PROMPT
Let's play Gomoku. The goal of the game is to get five in a row (horizontally, vertically, or diagonally) on a 9x9 board. Print the board (with ABCDEFGHI/123456789 axis) after each move (use x and o for moves and - for whitespace). You and I take turns in moving, that is, make your move after my each move. You cannot place a move an top of other moves. Do not modify the original board before a move. Now make the first move.
ROLES & RULES
- Print the board with ABCDEFGHI/123456789 axis after each move using x and o for moves and - for whitespace.
- Make your move after each user move.
- Do not place a move on top of other moves.
- Do not modify the original board before a move.
EXPECTED OUTPUT
- Format
- plain_text
- Constraints
-
- print board with ABCDEFGHI/123456789 axes
- use x and o for moves and - for empty spaces
- print after each move
- do not place on existing moves
- do not modify board before move
SUCCESS CRITERIA
- Play Gomoku on a 9x9 board aiming for five in a row.
- Print the board correctly after each move.
- Make legal moves without overlapping.
- Make the first move.
FAILURE MODES
- Placing moves on occupied spaces.
- Incorrect board printing or formatting.
- Modifying board before move.
- Not taking turns properly.
- Wrong board size.
CAVEATS
- Missing context
-
- Assignment of symbols ('x' for AI, 'o' for user, or vice versa).
- Handling of invalid moves or win conditions.
- Initial board state confirmation (all '-')
- Ambiguities
-
- Does not specify which player uses 'x' and which uses 'o'.
- Does not specify the exact format for user move inputs (e.g., 'A1').
- Typo: 'an top' likely means 'on top'.
- 'whitespace' is unclear; probably means empty cells.
QUALITY
- OVERALL
- 0.70
- CLARITY
- 0.80
- SPECIFICITY
- 0.85
- REUSABILITY
- 0.30
- COMPLETENESS
- 0.70
IMPROVEMENT SUGGESTIONS
- Specify player symbols: 'You play as x (first player), I play as o.'
- Add: 'User moves are input as column letter (A-I) followed by row number (1-9), e.g., A1.'
- Include: 'Check for five-in-a-row after each move and declare winner if applicable.'
- Fix typos and clarify: 'You cannot place a move on top of other moves. Use '-' for empty cells.'
- To improve reusability, add placeholders like [BOARD_SIZE] or make it a game loop template.
USAGE
Copy the prompt above and paste it into your AI of choice — Claude, ChatGPT, Gemini, or anywhere else you're working. Replace any placeholder sections with your own context, then ask for the output.
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